Get early access
Early prototype · built with Claude

AI playtesters that break your Roblox game before your players do.

Playforge runs Claude-powered agents inside Roblox Studio. They play every build, hunt bugs, check mobile layouts and flag where new players get lost, then hand you a report before you publish.

The problem

Weekly updates, zero QA

Most Roblox studios ship every week and test by clicking around in Studio or asking friends on Discord.

Broken launches are expensive

Discovery depends on early-session retention. One broken update can sink a game in the algorithm.

Human QA doesn't scale

Outsourced testers are slow, costly and can't run on every commit.

How it works

01Connect your place

Link your Rojo project or open place. Playforge starts a test session through the Roblox Studio MCP.

02Agents play with personas

A new mobile player, a grinder, an exploit hunter. Each agent plays, inspects game state and takes screenshots.

03Assertions, not vibes

Agents check real state: currency, inventory, positions, remote calls. Every bug comes with repro steps.

04Report on every build

Bugs, onboarding friction, broken mobile UI and exploitable remotes. Runs in CI on every push.

What a report looks like

✔ Onboarding: new player reaches first reward in 48s ▲ Mobile 375px: Shop "Buy" button clipped under safe area ✖ Server: RewardRemote accepts client-sent amount (exploitable) repro: fire RewardRemote(999999) from client → coins +999999 ▲ Funnel: 3/5 personas missed the "Rebirth" button ✔ Regression: 42 assertions passed since last build

Illustrative example of the report format.

Why Claude

Long-horizon agents

Playtesting is a multi-step loop: play, form a hypothesis, check it, repeat. That is exactly where Claude's tool use shines.

Reads the code too

Agents read the Luau behind a bug and propose the patch, not just the symptom.

Sees the screen

Vision checks UI layout across phone, tablet and desktop sizes.

Built by a Roblox developer

Playforge grows out of tooling we already use to build and test our own Roblox games: in-house frameworks and agent-driven QA through Roblox Studio. We're opening early access to a small group of studios.